"I work for Reuters. I’m a journalist in the media business.
Back in 2008, I sat in a conference and reviewed some proposals to integrate news sources focused on electronic gaming into our RSS service as niche content providers.
We considered IGN, Gamespot, and a few other syndicated online info feeds.
Now, in order to white label a source as affiliated with Reuters, you need to run through a checklist of ~100 items that are necessary for journalistic integrity. The source and its organization has to score at least a 60 out of 100 for it to be considered fair and unbiased.
These tests are carried out by senior journalists, editors, and investigators.
NONE of the gaming publications scored higher than a 15. For reference, the National Enquirer scored a 38 and the MSNBC blogosphere scored 44.
Some failures included:
- Economic ties with publishers
- Acceptance of favors
- 0% of staff held journalism degree
- Very small percentage worked in other major publications
- No real editing process
- No accountability
tl;dr: Gaming “journalism” is a joke and the laughingstock of reporting media. Continue to read these publications if you want, but assume that everything you read is biased or an outright lie.”
The makers of The Stanley Parable received a brilliant/terrible response to the game, so they created a trailer specifically for that person. It’s called the Raphael trailer.
I’ve only seen a little bit about The Stanley Parable, and where I was interested before I’m dying to play it now.
if you’ve played The Stanley Parable (and even if you haven’t) i urge you to watch it. it’s worth it, trust me.
“I got both of them from local shelters. When I got her in 2006, the staff told me she was a shepherd husky. I go to the dog park, I’m meeting people with shepherd husky mixes, and they look nothing like her. I get in my car, I’m driving, I look in the rearview mirror, I see these eyes and I’m like, I’ve got a wolf in my car. Then, when she was 10-months old, there was a shepherd breeder and trainer in the dog park, and at the end of the lesson, the trainer came up to me and asked, ‘What kind of dog is that?’ And I’m thinking, Shepherd husky. You should know, you are a breeder. She said, ‘That’s a wolf.’”
Thats mildly hilarious
can we please destroy this idea that a person has to talk to you every minute of every day to like you
texting all day is not natural
force communication all hours of the day is not natural
This is something that took me an embarrassingly long time to figure out! But this falls into the standard One Rule of relationships: talk to each other!
If you feel like your partner is forcing conversation through constant texting talk to them about it! Chances are they’re feeling insecure about something (or they just may not have had many adult relationships before). Explain this to them. Explain that just because you want time to yourself or time without them doesn’t mean you don’t like them. Talk! If they’re unable to understand they may just not be mature enough for that relationship but that’s up to you to decide.
TALK TO YOUR PARTNER!
tumblr you can keep your glorified nostalgia about the wild thornberries and tony hawk’s pro skater and getting to hold the flea-ridden stuffed lion during the d.a.r.e program and what have you because THIS right here. now THIS was the essence of the 90s
YOU’LL CALL NOW
oh man it took me literally 2 seconds of this video to remember exactly how the rest of it went
I hated this commercial. Turns out I still hate it.
OH MY GOD THIS DAMN COMMERCIAL
I CAN’T FUCKING STOP LAUGHING its as awful as i remembered it
i cant quite explain this commercial and how it came back to me like
i couldnt remember the exact words by heart but. everything they said chimed in my head like a song i’d heard a long time ago. it was almost rhythmic, buried deep in my memory. it was probably the most bizarre way ive ever remembered something.
The BBC estimates that 100% of British teenagers play video games in some form or other. Within the next century ‘gamers’ will be a term that encompasses every gay and transgender person, every girl and woman, every politician in the cabinet, everyone with a title in the House of Lords, every teacher, nurse, banker, social worker, dustman and paedophile. Video games and their players will be acknowledged as ubiquitous, and the medium’s commentators will be free to move from advocacy (the endless articles and television programmes that, beneath the angle, exist primarily to plead the case that games matter) to more rounded criticism.
But for now, gamers are dishonestly classed as a standardized tribe. Who gains from maintaining the pervading stereotype? There is an argument to say that the game-makers and publishers benefit: they are more easily able to target their marketing to a large and discrete group (“this is for the players” states Sony’s current advertising campaign for its PlayStation 4, for example). But this isn’t quite true: see Nintendo’s gargantuan efforts during the past five years to reach people outside of the traditional gamer demographic. In truth, it’s gamers who fit within the demographic that benefit the most: here, within the artifice of a ‘community’ they find a place to belong, a place where they fit, are understood and are free to be themselves and, together with like-minded people, enjoy a sense of collective power.
There is nothing deplorable about this; the urge to form groups with like-minded people is a universal one. But when that collective power is turned against those on the margins of the group, or those who present valid criticisms of its unifying subject…it becomes problematic.